Sculk Sensor = New Best AFK Fish Farm?!

December 9, 2020 by 41 Comments



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With sculk sensor added to 1.17 caves and cliffs update we explore if a new afk fish farm can be made for treasure loot! More Crazy Simple Farms: https://www.youtube.com/playlist?list=PL-5egZTw99_7ml5khqKSHJ8Xp30Hz-dl9

World Download:

AFK fish farms: https://youtu.be/Xr7lb3nlnKY
Sculk Secret trap/door: https://www.youtube.com/watch?v=P4tC8CFvyYI&t=1s
Bug report: https://bugs.mojang.com/browse/MC-207334

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41 Replies to “Sculk Sensor = New Best AFK Fish Farm?!”

  1. Rays Works says:

    Can we find a way to use sculk sensor to make new afk fish farm?
    Come join streams! https://www.twitch.tv/raysworks

    More 1.17 Simple Farms: https://www.youtube.com/playlist?list=PL-5egZTw99_7ml5khqKSHJ8Xp30Hz-dl9

  2. Bob li says:

    congrats on 200k

  3. Scott Calo says:

    Want to get a Minecraft feature nerfed?
    Ask Rays Works what you can do with it

  4. Anonymous says:

    CONGRATS ON 200K! Ray, thank you for the amazing tutorials and farms you have made. They are usually one of the best, and many others make tutorials off of your designs. Stay safe, have a nice day, and enjoy the holidays! <3

  5. JustJum says:

    Hopefully they dont fix this one, since it's actually worth the treasure from going into the deep dark with the warden to get sculks

    Villagers are just not fun to deal with, and are easier to acquire than sculks now

  6. Eyal Levi says:

    0:14 can we just appreciate the dedication?

  7. 2k Dragon says:

    2 people disliked the video before they even watched it

  8. AdamLiv says:

    When is the video about prototech coming out?

  9. 5:27 youtube doesnt likw this zone xd

  10. Kaicheng says:

    Mojang stabbing Mojang

  11. mister a says:

    Ray!! why dont u just add a timer after the bober drops down?
    ?

  12. Wijo says:

    could you check if there is NOT a splash when the barrier opens, and it would stay open for a bit longer, so you could see if your thing (good en) has been pulled down?

  13. Backdraft says:

    I feel like so long as the fish grabbing the hook noise doesn’t activate the skulk sensor, then the farm really can’t be built to a point where its worth it.

  14. I'm gonna pretend I never wasted weeks to make a subtitle recognition script that reel-in when the bobber is catching a fish

  15. Lol i have been waiting for a skulk sensor afk fish for ever since a week after the anouncement of them.

  16. this looks like a 480p and 40fps

  17. BBbox says:

    GG on 200k <3

  18. Pyrrian says:

    Is there a way you could do the reverse? Use the skulk sensor to constantly detect splashing, then detect a potential gap in splashing when the bobber gets pulled down? So you basically constantly power the system, then de-power it when you need to reel in the fishing rod.

  19. What if you have 20 sensors that are only unblocked for 1 tick, one after another

  20. Congrats Ray on 200K!

  21. Ethan Black says:

    I comment to help statistics

  22. adamdarek says:

    I'm not shure if this would work but can't you just detect when the bobber is not splashing for a longer period?

  23. Oh no i accidentaly walked 0.1 blocks! now i need to resetup all my skul sensor machines!

    -mumbo jumbo

    (he didnt say that just for the meme)

  24. Adam Lindley says:

    What about detecting when the bobber isn't splashing. You'd have to have multiple sensors due to the 2 second cooldown, but couldn't you set up a system where if a sensor detects splashing it does nothing, but if it doesn't detect splashing (because the bobber has been nibbled) then it activates the farm and makes the player reel in the line?

  25. Xseleon says:

    The suggestion has been said once or twice already, but it does seem like you could detect when the splashing sound is not happening.

  26. Tiago Matias says:

    so happy for the 200k I have whatched you for a long time so seing you grow rely makes me happy !!!

  27. smug senko says:

    I thought you would find a solution by the fact that there is a lack of splashing when the bobber goes under for a fish, so you would just detect splashes and if they stop for 20 gameticks, then reel in, since you said splashing happens about every 16 gameticks and the window for catching loot is up to 40 gameticks

  28. CreatorPlays says:

    You have 10.375 stacks of likes! (10 and 3/8 stacks, there are 664 likes on the vid right now)

  29. Bam Gb says:

    Could you place a large mob in the water and when the bobber dips it pushes the mob and that could be detected?

  30. Shanobro says:

    Jesus loves you! He loves u so much that He died on the cross for your sins and rose from the dead so that you could be saved from sin!! You can be saved from hell if you believe and trust in Jesus!

  31. Sea_Kerman says:

    I saw several suggestions involving detecting the absence of splashing, using an array of sensors that are unblocked by wool in a round-robin pattern as a single high-refresh-rate sensor

  32. Oran Alfasi says:

    YOOOOOOOOOOO 200K

  33. Got a fishing ad before the video, so the farm must work great

  34. Pedro Braga says:

    Bruh this was literally the first thing I thought when the skulk sensor was announced to detect fishing rods

  35. Jeff King says:

    Is there a means by which you can detect the bobber does NOT splash for 1 second?

  36. ignDart says:

    Congrats on 200K! I can’t remember when I subbed but I know it was relatively early.